![]() Checkpoints are often far apart, so expect to replay healthy chunks of action should you die at an inopportune time. More importantly, the ability to quicksave has been removed. One is the oft-maligned Ascension level, in which you shoot down ETs as an aircraft pilot another is the online multiplayer. This is as it was on the PC, though a few elements have been removed. On hard, you can no longer fire a vehicle's mounted gun while driving on delta difficulty, you get no crosshairs, no grenade indicator, and enemies speak Korean. While most games include harder difficulty levels, the higher levels here do more than just make enemies harder to kill. Nevertheless, several battles against these hovering tentacled monsters are still enjoyable because you have to pay attention not just to the ground, but also to the sky above.Ĭrysis may last you 9 hours or more, depending on how much time you spend exploring and taking on side missions. Ironically, alien enemies aren't so tough, in part because you face them mostly in linear environments. But your armored foes generally put up a good fight, and cloaked operatives further amp up the challenge in certain locales. For example, drivers may stay seated when you approach, allowing you to blast them in the face with a shotgun. Enemy AI occasionally undercuts the excitement, however. The autotargeting is not overdone as it so often is in other shooters, meaning you have to earn your victories with skillful shooting. Your walking speed seems a mite slow, but the gunplay translates well to a controller. Hop in a speedy all-terrain vehicle and zip past your attackers-or hop out and face them head-on. Helicopters hover ahead, forcing you to lay low or scavenge for missiles so you can bring the bird to the ground. ![]() The resulting action is a blast, and the variety of environments and possible approaches keeps you on your toes. You can equip silencers, assault scopes, flashlights, and even special ammo, which allows you to further specialize your skills as you make your way from one objective to the next. The nanosuit abilities and spacious levels lead to impressive flexibility, which is further enhanced by weapon mods. The console version takes a cue from Crysis 2 by smartly integrating speed and strength modes into its running and jumping mechanics. On the PC, you must activate these abilities separately. Thanks to this fine bit of technology, you can leap great heights, sprint at high speed, improve your armor, and cloak yourself. However you proceed, you rely on your nanosuit to support your style. Or you could be surreptitious and snipe your North Korean foes one by one. You could try a direct route, hopping into one of the game's many vehicles and zooming forth to unleash gunfire from the top-mounted turret. The environments are huge by shooter standards, allowing you multiple methods of approach. The island is thick with foliage and dotted with outposts, where rickety structures and military depots might hide ammo and weapons. The first half is where Crysis makes its mark. Some defied expectations aren't as welcome: The final linear hours turn Crysis into a more typical sci-fi shooter than the first hours indicate, which isn't to say that the later levels are mediocre-they're just not as special as the early, expansive ones. Entering an alien vessel doesn't provoke the sci-fi shoot-out you may have envisioned but a prolonged weightless reverie that is thick with atmosphere and conservative with action. And when the moments of discovery arrive, they subvert your expectations. Crysis isn't big on storytelling, but it makes effective use of its mysteries to keep you wondering. You play as Nomad, a member of a special forces team dispatched to a verdant island in the Pacific, where North Korean troops have captured a group of scientists who stumbled upon something-important. ![]() It's clear from the initial moments, however, that something's not quite right. Crysis tells an alien invasion story, though it's hours before you tackle the extraterrestrials head on.
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